Technology and Travel by Age
How it works
Crystal and rune magic supplies the power (see Crystal and Rune Magic). Light sources and weapons can be creative, but they must fit canon and be rationally explainable.
Limits and drawbacks
Giants, ogres, and trolls use no technology. Disregard clockwork for now.
History
Technology moves from swords and shields in the Age of Creation to repeating rifles and air travel in the Age of Redemption.
Notes
By Age
- Creation: before crystal and rune knowledge. Swords and shields only. Travel is on foot, sometimes on a large-breed dog.
- Judgement: basic crystal and rune technology. Flintlock and black-powder rifles and pistols, with swords still at their peak. Travel is by large-breed dog, sometimes by carrier owl for communication.
- Redemption: advanced crystal and rune technology. Repeating rifles and pistols, with swords almost phased out. Travel is by air, sometimes by large-breed dog. Advanced technology spreads wealth, and with it greed, lust, and avarice.
Rough Earth analogs: Judgement is about AD 1600 to 1800, Redemption 1850 to 2050, Renewal 2100 to 2300, and Harvest 2500 to 2700.
Who carries what
Militias carry the black-powder guns. Most civilians keep swords, daggers, and bows. Giants, ogres, and trolls use no technology.
See Technology & Economy for equipment and Crystal and Rune Magic.